August 2015 recap – HUD and Pedestrians

by Duncan

This month has mostly been used to polish up the racing mechanics, and make sure there are no glaring issues and bugs with the racing mode itself. Checkpoints were added into the race track as to check player progress within the race, as well as allow them to finish once the “3 laps” were complete.

A basic HUD was also introduced, as to give the player some important racing information.

The second half of the month was used to start integrating another “Crazy Taxi” style game mode, where players needs to collect and drop off passengers all the while sabotaging other players.


Implementing a Mini-Map



Rough layout for new game mode



Testing frame rates with pedestrians



Giving pedestrians random waypoints