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April 2016 Recap

by Duncan

So far 2016 has been rather busy – the team here have had to focus on some other projects, so progress slowed down a bit.

With the recent pop-up arcade Glitchface taking part in Johannesburg, Skadonk Showdown was selected to be showcased. The team put in a lot of work in a short amount of time, and managed to refine and update the game to include several new features – including the rooftop deathmatch game mode. Check out some screenshots below:

Showing off new features of the Taxibus Rush gamemode

Rooftop deathmatch

Overview of the rooftop deathmatch mode

rAge Expo 2015 – Johannesburg

by Duncan

Skadonk Showdown was lucky enough to be part of the rAge expo 2015, where it got its first large audience public playtesting. Play sessions averaged between 5 minutes to 30 minutes, as players wanted to test out all of the game modes and challenge each other to who was the better driver. The highlight of the expo for us was a group of kids returned to the stall every day to play for 30 minutes at a time.

The game’s theme was a hit with the local crowds, and we were interviewed by a couple of local journalists about the game:

“Skadonk Showdown is probably our favourite game from the Home Coded stand. Not only is it an absolute blast, but it is the most South African game we’ve ever seen.”
 – Clinton Matos

“The crazy, silly, stereotype-fueled racing game that is Skadonk Showdown is sure to put a smile on anyone’s face.”
IGN – Kyle Lautenbach



Amaze Festival Popup arcades

by Duncan

Skadonk Showdown had its first public demo at the AMAZE Festival Popup arcades in Soweto and Alexandra.